Program for Snap!shot 2024
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16:40 PM CEST
Saman Kittani
The project uses ARBlox to classify the mood of the user. the user is able to collect data samples of custom expressions. Once data is collected, the user can infer their facial expression in real-time. The speed of the algorithm enables its use as a part of various expression driven games.
16:43 PM CEST
Devin Jean
In the last few years, we have seen the advent of practical natural language processing in the form of various generative tools such as ChatGPT, Gemini, and many others. In fact, these tools are so powerful at understanding our requests and generating appropriate responses that many people have begun to ascribe these chatbots sentience and claim they mark the near-future of artificial genera...
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16:46 PM CEST
Dan Garcia
The GAMESMAN system is a piece of software 35 years in the making -- it solves board games (2-person abstract strategy games of no chance), builds a database of the value (win, tie, or lose) for every position, and provides users with a GUI to play and analyze them. We recently opened up the API to allow any external client to access our database. At Snap!Con 2023 I demoed a Snap! program th...
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16:49 PM CEST
Talia Ye
For my Computer Science Principles class, we were required to make a project in Snap. It could be anything we wanted, and I decided to make a top-down, Pokemon-inspired game in an 8-bit style. The player was able to explore a vast map, talking to characters and collecting 5 trinkets along the way. I spent a lot of time and effort into perfecting the code and drawing the sprites myself, and I...
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16:52 PM CEST
Dan Stormont
Reimagining Hack using Snap!
Jay Fenlason, one of Brian Harvey's CS students at Lincoln-Sudbury Regional High School, was inspired to create an implementation of the computer game Rogue. Jay would call his game Hack and it would become the basis for NetHack, a roguelike game that is still being updated and played today. There's even a later version of